This made air combat more controllable, and to make greater use of avoidance tricks, like jumping today has become a global movement to avoid flying over the earth moves.
What another significant change in motion is jumping is softer, not allowing fighters to jump to extreme heights (which was present in previous games), but keep climbing sensible realistic heights. Perhaps the most famous battle system changes Tekken 2 is the reform movement – while the element of depth is rather insignificant in previous Tekken games (except for some characters have unique sidesteps and dodging maneuvers), Tekken 3, showcasing the third axis, so all signs to avoid or leave the fund easy to press arcade stick (or press control console version) in the corresponding direction.